Series
弱紋理場景中的高斯表示與重建從 3DGS 的顯式表示出發,沿著可觀測性、外觀、幾何和評價一路追蹤弱紋理場景中的重建問題。10 articlesHow the Box DecidesA console history told through the hardware, media, licensing, and services that changed the platform.5 articles工程材料基礎從材料性能與微觀結構出發,整理相圖、製備、塑性變形、熱處理及常用鋼鐵材料的基礎知識。10 articlesHandheld Hardware, Up ClosePortable game systems examined through their displays, architecture, industrial design, and unusual hardware choices.5 articles系統工程方法與模型圍繞系統思維、方法論、結構建模、綜合評價與決策分析展開的一組課程筆記。6 articlesKeeping Old Hardware PlayableOriginal systems, video conversion, compatibility, and FPGA reconstruction as different approaches to preserving how games behave.4 articles影評與電影研究從作品觀感、影像風格、創作母題和人物心理等角度閱讀電影與動畫。5 articles